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After spending as much time as I could playing Tom Clancys Ghost Recon Wildlands, I am proud to say I cant wait for March 7th to get my own full copy. We know all the facts about the game, and if you dont here is a quick recap.. There are 21 regions each with their own civilian populations 11 eco systems with different climates, plants and animals 26 bosses that you can if you want, track down and elimate Single player, Coop 4 player online or offline with AI Set in 2019 Bolivia Out March 7th The Good- The functional ability that you have over you player in game and out is the best I have seen in a very long time. All games adapt something from other games as we progress down the timeline of game history. When choosing your features for your player you get to pick from options that cover a wide range and offer so many variants that it gives you a great feeling of a personalized player. It took me a half an hour to get the guy right and I wanted to make another. Good thing you have 5 presets to do that with. Joining friends and inviting, teaming up is easy and fluid. Menus are not buggy and give you a clear indication of the use and its functions are crisp and not laggy. Loading times are fairly quick and the wait screen has a set of 90 tips and tricks you can scroll thru while you are waiting. Lets hope games start to put in mini games at wait screens (the patent that was stopping that came up last year) or maybe we are at the point in time that load screens are a thing of yesterday. Does anyone remember the load time for Gran Turismo? Wow. In game I found the views from the peaks to be intoxicating and graphics fantastic. It was a thrill to travel around in the air, the ground and on a boat. Teaming up with some friends, we finished the missions fairly quick on standard and had to bump up the difficulty. Oh man with that, you cant COD it, this is a tactical game that has to be played as such. Well you dont have to, but get use to that load screen, as you will see it allot if you try and to run and gun. Right now we know of over 40 guns, Assault Rifles, Light Machine Guns, Submachine Guns, Sniper Rifles and Shotguns. Scouring the game world for new weapons and items is a great way find these items. Gunsmithing will allow you to paint your weapon as over time it will get nicked up and worn down. The best part of Gunsmithing is its selection of attachments. The game offers more than 100 attachments (scopes, magazines, stocks, barrels, and more) that you can use to equip your weapon, allowing you to make YOUR weapon. Over 10,000 combinations are possible. The Bad- The car damage model was not accurate and feels like cars from games of 5 years ago Barrel roll for your player should be an option, your guy only barrel rolls when dropping from or falling from a height, and does it automatically. All and All I can not wait to get my copy of Tom Clancys Ghost Recon Wildlands on March 7th.
After remaining in cover since Ubisoft's E3 2015 press conference, Tom Clancy's Ghost Recon Wildlands (or TCGRW as we call it in the industry) finally has a new trailer. The video, titled: "We Are Ghosts" shows off a decent vertical slice of gameplay, featuring vehicles, gorgeous vistas, and glorious gunplay. The trailer shows-off the four-man Ghost squad, a group of highly trained badasses deep in enemy territory. The storyline will pit the Ghosts against the Santa Blanca Cartel, a vicious drug gang who hold the country of Bolivia in an iron grip. Players are given free rein to dismember the Cartel anyway they see fit, either solo or with 4-player co-op. Bolivia itself will be fully open world, and the trailer shows-off a great deal of landscape variety, including deserts, mountains, jungles, and bone-dry lake beds. Players will also have access to vehicles, such as dirt bikes, technicals, APCs, and more. Several shots showed off helicopters, but it's unclear if these are player-controlled, or just used to skydive from. The trailer didn't go into much detail regarding tactics and gunplay, focusing instead on cinematics. As we saw at E3 2015, Wildlands allows the Ghost squad to tackle enemy strongholds from any angle, with a mix of stealth, technology, or guns-blazing bravado. What I particularly like about Wildlands that sets it apart from recent Tom Clancy games is the more modern-day look and feel, with nary an active-cloak in sight. There seems to be less reliance on high-tech tools, and a greater focus on stealth, and on the spot tactics. Tom Clancey's Ghost Recon Wildlands has no release date yet, but Ubisoft promises more details at E3 2016. The game is still due for PC, PS4, and Xbox One. Official website: www.ghostrecon.com