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Search the Community: Showing results for tags 'indie game'.
Found 4 results
Like some Xbox players, I have been trying to find a reason to really love my Kinect. When I first got my 360 I was thinking it was going to be great, but more and more I was disappointed by the games that utilized it. It was a gimmick for than anything. And the system integration has been sketchy at best. It has become more of a quicker way to turn my system off as I am cleaning up for the night, than a gaming tool. I will occassionally use it record some of my semi-par game play, but that is about it. Very few companies even pay attention to the Kinect these days, which is why I keep an eye out for new releases from Virtual Air Guitar Company. Their games draw you into the game with camera and allow you control the action with the motion sensors. Their newest release is no different. Air Guitar Warrior for Kinect lets you live out your rock god fantasies while never leaving the comfort of your home. As the title suggests you will pick up you invisible axe and battle waves of enemies. Your skill and technique will directly impact your performance, but don't fret, you don't have to actually be able to play to do well. There are four distinctly different attacks that depend on your hand placement on the neck of the "guitar" and how fast you strum. Hand placement decides on if you are playing lead or rhythm and your strumming speed will vary between fast and slow. The catch is that each part has a limited amount of ammo, so you can't just constantly use strong attacks, or attacks that are weaker but have a larger damage radius. You will have to vary your attacks if you want to clear levels with 100% efficency and your health in tact. The game is at heart a side scrolling shooter. You will mount anything from a dinosaur to a viking ship or and eagle and enemies start to attack as the hard rocking original soundtrack plays in the background. You will play along and shoot foes down before they have a chance to get close enough to attack you. You don't earn points through out each level, but at the end of the level you are shown the number of each type of enemy you dispatched and give you a level completion percentage. You will also gain XP which levels up you character. The game is divided into albums, each of which has 5 tracks. There are 4 levels and one final album boss. Once you complete all 10 albums, you can replay them on a higher difficulty. As you progress through the campaign you will also unlock new guitars that have different firing abilities. Some are tied to the albums that you playing, others just look really cool. Either way, the new weapons add to the replay value of the game as you can try to best all the levels with each one. The kinect integration into the game is pretty much seemless. You will appear on screen in all of your rocking glory. The strumming and hand positions are picked up without an issue. Navigating the menu between albums can be a little clunky at times, but works with the kinect or you can just flick your controller once or twice. Also since you are playing guitar and not moving around, the kinect only really needs to pick up your upper torso so the game doesn't require you to have a large space cleared. An added bonus of this game is that if you wear any sort of fitness tracking device on the wrist of your strumming hand you will rack up a nice little workout when you play. Air Guitar Warrior for Kinect is a fun game for all of those that like to rock out on their imaginary guitars when nobody is looking. It can also double as a light exercise program. You can grab it at the Xbox store for $19.99. The title is a little pricey, but I have to admit that it is a fun game to just pick up and play for 5 - 10 minutes when you need to unwind. But you may also find yourself jamming out for an hour and stopping only when your body says you need to take a break. 8/10
Indie game developer SigTrap Games has released a new flying shooter along with game publisher Merge Games LTD. Sublevel Zero Redux puts you in the shoes of the last pilot standing as you take control of a lone gunship and try to save the world. As you take over the last gunship, you will pilot your way through procedurally generated levels. The pressure is on for you to destroy the enemies, collect parts and nanites to craft more powerful weapons, and of course destroy the reactor at the end of each level and move on. Which guns, missles and hull will you pair together to make your ultimate death machine? The object of the game is fairly simple - destroy your enemies while you fly through tunnels of a large spaceship. The execution is where the game stands out from the other games in the genre. Not only are you able to fly forward, backwards, left and right, but using the d-pad will allow you to increase or decrease you altitude. Tap left or right on the pad and you will roll 45 degrees in that direction. You have full range of motion in this shooter and you will need it. Dodging fast charging enemies will require you to learn how to deftly move your ship. And since the weapons you start with are not the most accurate, you will have to try and get in close to make sure your bullets find their mark. Having 6 degrees of freedom also means that you will be using almost every button and trigger on your controller to make the most of the control scheme. The graphics in the game may seem a bit simple at first, but as you progress through the levels the simple tunnels you are flying through give way to beautiful caverns. Since the game is procedurally generated, there are no save points or extra lives, each play through is very unique. It also gives the game a high replay value. Don't think if you complete the 4 levels that you see listed that you are done, that is just the start of this adventure. Sublevel Zero Redux is out now on XB1, PS4 and Steam for $19.99. There is also a limited edition physical copy available on PS4 if you like to have the disc in your collection. 7/10 Review originally posted here
Deck 13 has released a new platformer for XB1 that shows that size does matter. Shift Happens is the story of 2 blobs that must make there way through challenging environments in order to survive. You can take on this challenge solo, controlling both characters yourself - one at a time - or have a friend hop on the couch with you and tackle them together. In Shift Happens - be careful when saying the title fast, people may stare at you - you control Bismo and Plom, 2 blob like creatures that have the ability to change size. When you start out, they can shift size independently of each other, but a strange lab accident soon links their transformations. This means that you will have to coordinate their size to clear puzzles and advance through the levels. There are 49 levels spread out among 4 very unique areas, plus several Bonus Levels for you to conquer. In each level you will not only have to reach the end, but you will have to try and collect all 75 coins that are strewn about. Most are in plain sight, but some will require you to solve extra puzzles or find hidden areas. Some levels also contain a bonus item that you must work together with your teammate to return to its proper location. If all of this isn't enough to keep you busy for a while, they have also tossed in Timed versions of the levels for you to try your hand at. The graphics are bright, sharp and fun. Bismo and Plom are strangely cute characters that will remind you of a less defined, liquid, gingerbread man. Switching their sizes is a fun animation to watch, and one that you will see a lot in the game as you progress through the levels. The levels are very well designed and a nice mix between platforming and puzzle solving. You will really have to have the characters work as a team in order to complete each level. While this is a fun game to work through on your own, the title really shines once you hook up that 2nd controller and play with a friend. Trying to work together, figuring out who will be what size and how to progress adds another level to this game. Solo, you can figure it out - but when you have to have 2 brains working together, in sync, there will surely be a battle for control. It is like a video game version of the 3 legged race - only those that get a rhythm down will win. Shift Happens is out now for XB1 and you can add it to your collection for $14.99. This is a fun game to play and really shows its greatness when you play locally with a friend. It can tax your mind and your friendship with the puzzles it holds. 8/10 Original Post : Here
Lienzo has released a new game in the adventure, platformer, Metrovania genre. Hunter's Legacy is the story of Ikki, the greatest huntress of Un'amak. Her village lives in peace and harmony with nature until one day when and evil warlock steals the Fang of Alliance. This sets your world into turmoil and you must retrieve it. Armed with your dual swords and bow you must journey through the land in search of your treasure. Ikki must battle to find the warlock in hopes of bringing balance back to your world. As you search for your foe, you will have to fight mini bosses, collect new attacks, upgrade your weapons and health. Each new attack will allow you to open up new areas to further your adventure. Power up to destroy once impenaturable obstacles, and jump to new heights. The game follows the basic formula of many adventure games. Chase the big bad, he escapes and you have to scour the land, battle smaller bosses so you can gather the tools to continue your original chase. Gameplay is also very typical - even though you are the Worlds Greatest Huntress, you are very unequipped for your battle. Unfortunately the quest to power up is underwhelming. Even though you travel through multiple areas, most feel very similar. You will encounter the same enemies across several areas. One of the most interesting areas is the Snowy Volcano. Here you will encounter ice that you will slide on, and will freeze you if you spend to long on it. You will not freeze to the point of not beinig able to move, but you will start taking environmental damage. Not far away you will encounter hot zones that will raise your temp until you start taking heat damage. You must make sure that you have enough health to traverse these areas and take care of the enemies you encounter. Most parts of the game are not that difficult, but these environmental hazards ratchet up the difficulty. The mini bosses also drastically up the ante, but this isn't because of their attack or health, it's because of game design. The first mini boss you encounter will briefly hang from the ceiling and you must shoot it's support with your bow. Once it falls you can temporarily damage it. The first few attacks are easy because you have a tower to climb that gets you close to the enemy. Once they are destroyed you must shoot from ground level and this is where things get dicey. You have to be at the precise angle in order to hit your target, but to do that the enemy is almost entirely off screen. This makes for an extended battle that really shouldn't be that hard. The graphics in the game bring back memories of older adventure games in the genre. Enemies are well designed and look sharp across the game. The soundtrack contains whimsical tracks of pan flute music to accompany you on your journey. There are a few tracks that include a rhymic clicking that made me try and figure out why my clock was so loud. Hunter's Legacy is out now for XB1, and can be added to your collection for $6.99. If you pine for old school MetroidVania games, this is a good title to keep you busy for a few hours.