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Poolsharker

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About Poolsharker

  • Rank
    Movin On Up
  • Birthday June 7

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  • Active Duty or Veteran
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  • Where Supporting?
    Front Towards Gamer Writer
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Gaming Information

  • XBOX GT
    Poolsharker
  • PSN ID
    Poolsharky
  1. Assassin's Creed: Origins

    I’ll start this review by saying that I’ve completed nearly all of the Assassin’s Creed games, and thoroughly enjoyed them all. Assassin’s Creed: Origin breaks the mold from the traditional Assassin’s Creed game, while still holding true to the game series. This game has a great story, stunning graphics, and gameplay that makes me think of games like The Witcher 3. With the setting in ancient Egypt, you play as Bayek of Siwa, with all the parkour moves you’d expect in an Assassin’s Creed. One of the biggest changes right out of the gate is the use of quests instead of sequences for story progression; as well as a change to traditional Assassin's Creed combat to make a free following feel. In past games, enemies would form a circle and attack one or two at a time. Not anymore, don’t expect the Romans or wildlife to play nice. Equipment choices include a variety of melee weapons, shields, and bows, each with different attacking speeds and styles, giving you the freedom to control how you approach a fight. A new crafting system has been added to Origin, letting you collect and use ores and pelts, found in the world, to upgrade your damage, health, quiver size, and tool pouch. Graphically, the game is beyond beautiful. The environments are stunning to look at, and when you synchronize, there is a sweeping camera shot of the area. I will say, I’ve played this both on the Xbox One and Xbox One X, and it looks even better on the Xbox One X. Interior environments are detailed and don’t feel like cookie-cutter buildings. And that’s saying something for how many different areas there are to explore in this game. My only major criticism is Senu, Bayek’s eagle used for scouting locations and tagging enemies and objectives. In the early part of the game, tagging enemies and finding treasures is a little annoying because of how precise you need to be with targeting things. Thankfully, as you synchronize with more points, Senu’s scouting gets better and makes it easier to tag everything. If you enjoy the Assassin’s Creed series, this game will not disappoint you. The story is wonderfully told, gameplay is fun and engaing, and there is a ton to explore. And it looks like they plan on adding events for free (along with DLCs). As of writing this review (11/12/2017) there is an Animus Glitch event happening for the next day or so. I will not spoil anything about this, but it’s a lot of fun and something completely new to Assassin’s Creed. More of these event are expected in the coming weeks.
  2. Silicon Zeroes

    At heart, I’m a programmer. I love to write code, I enjoy the challenge of trying to take many small actions and intertwine them to accomplish a larger goal. That’s why when I heard about Silicon Zeroes, a new game by PleasingFungus Games, I just had to check it out. This is a puzzle where you take simple modules and connect them together to perform more complex tasks. This game does a great job of easing you into the concepts. The first few puzzles teach you have to use the basic modules, and then have you combine them into something you’ll use in future puzzles. The first set of puzzles are not bad, the difficulty ramps up into the second set, and by the third set, I’m starting to pull my hair out trying to figure it out. There is a ‘story’ to each puzzle, as you are working for a company in the 1960s, trying to build a CPU. The story isn’t really engaging, as it’s just a bit of text before and after the puzzles. The charm of the game is in the challenging puzzles. I don’t care for some of the parts restrictions that are imposed on the puzzles. Certainly makes the puzzles a lot more difficult. This game is not for everyone. If you like logic puzzles and doing trial and error testing to complete a task, you’ll find this game a good conceptualization of that. If the idea of that gets your frustrated thinking about it, you may want to steer clear of this title.
  3. Maldita Castilla EX - Cursed Castile

    Maldita Castilla is a game created by Juan Antonio Becerra, also know as Locomalito, released in December 2012 for Windows. Maldita Castilla EX is created by the same developer, but with two more chapters, some extra weapons, and enemies. These games take inspiration from the arcade games from the 80s and other console classics like Super Ghosts and Goblins. There is very little randomness in the game, enemies spawn in the same location each time, and bosses are all about learning the patterns. However, that does not make the game ‘easy’. There is still plenty of challenge to the game in learning the spawns and patterns, and being able to execute your moves to defeat them. There is no time limit to completing levels, but the estimated time for completing a speedrun of the game in under 40 minutes. There are secrets and a hidden final chapter that can only be unlocked by finding Moura tears in the levels. The audio and visuals of the game nearly perfectly replicate the feel of an 80s arcade, including the scan lines. It’s customizable, so you don’t have to play with the scan lines, but it’s a nice feature to include. A lot of feelings of nostalgia were brought out by this game, and I’m very pleased with how well done the game is. For achievements, they are certainly going to keep me playing this game. Many of the achievements are for finding the different secrets throughout the game, but the most challenging ones are to complete the game in under 40 minutes, and for finishing the game equipped with the fire sword, which is found in the third level, so you need to complete more than half the game without dying and losing the power-up. This is not an easy 1,000 GS (or Platinum Trophy), but will feel very rewarding when you accomplish it. In summary, Maldita Castilla EX is a very well done game. It’s a great play, and if you remember those days of the arcades and NES classics, this is sure to bring back fond memories. It can be challenging and frustrating, but in the end I found it rewarding and I hope you do too.
  4. Iron Crypticle

    Iron Crypticle is one of the best Indie games of the year. At the core, the game is a top-down twin-stick rogue-like dungeon crawler with some RPG elements. It is up to 4 player local co-op, and you are a knight navigating rooms in the dungeon to recover the Princess along with the King’s treasures. The rooms for each level are random on each playthrough and with three difficulty levels, it brings a challenge to even the most worthy knight. Each basic room consists of two waves of monsters, which you need to defeat to proceed. The enemies drop food items, which increase your score, and the level of your knight, as well as weapons that you can use for a short duration. The more levels you have, the more HP you’ll have, and the more upgrades you can get on your four stats (Damage, Attack Speed, Movement Speed, and Weapon Duration). There are a few special rooms, but I will not spoil the fun and let you discover them on your own. There is an unlockable system, so as you play new types of weapons will drop, as well as one time use scrolls. One of the biggest challenges I’ve found with games that use a unlocking system like this is an early weapon is one of the best, and the new ones never have any usefulness. This leaves the player in a situation where the pool of items has become so large that they no longer get the good weapons. The developers at Confused Pelican and Tikipod have done a great job with this. All weapons are well balanced, there are weapons that attack at a long range, but do less damage, and close-range weapons that do a lot of damage. The only weapon I did not like was the grenade, as it is the only weapon that does not hit enemies right in front of you, but does massive damage at range. Art is done in a retro style and looks really good, there is a variety of enemies with different attacks and movement patterns, and the music is well done. There are boss fights at the end of each level of the dungeon and it is random which boss, and what version of the boss you get. There is also a New Game+ mode after completing the story once and an Endless mode for many more hours of gameplay. There is a Leaderboard to compete with your friends and others to try to get the highest scores. For such a simple concept, there is a lot to this game. I can tell that the developers took inspiration from the arcade classic Smash TV when designing this game, and they pulled it together perfectly. Iron Crypticle is a really fun game to play solo, and even more fun to play on the couch with your friends. This is a gem in the sea of Indie games.
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