At heart, I’m a programmer. I love to write code, I enjoy the challenge of trying to take many small actions and intertwine them to accomplish a larger goal. That’s why when I heard about Silicon Zeroes, a new game by PleasingFungus Games, I just had to check it out. This is a puzzle where you take simple modules and connect them together to perform more complex tasks.
This game does a great job of easing you into the concepts. The first few puzzles teach you have to use the basic modules, and then have you combine them into something you’ll use in future puzzles. The first set of puzzles are not bad, the difficulty ramps up into the second set, and by the third set, I’m starting to pull my hair out trying to figure it out.
There is a ‘story’ to each puzzle, as you are working for a company in the 1960s, trying to build a CPU. The story isn’t really engaging, as it’s just a bit of text before and after the puzzles. The charm of the game is in the challenging puzzles. I don’t care for some of the parts restrictions that are imposed on the puzzles. Certainly makes the puzzles a lot more difficult.
This game is not for everyone. If you like logic puzzles and doing trial and error testing to complete a task, you’ll find this game a good conceptualization of that. If the idea of that gets your frustrated thinking about it, you may want to steer clear of this title.