The DLC "Underground" has a few parts to it, the Underground, the game update, and Dragons Nest.
First we will talk about the game update. With this update Massive/Ubisoft addressed over 50 bugs and issues while adding a plethora of new features and weapons. Some of the highlights include.. 5 New Gear Sets. New social place to fast travel to. Ability to re roll weapon talents. Added a new DarkZone for gear scores of 231+. Increased the stash size to 70. You can no longer kick players when you are in a boss fight. Sentrys Call and Strikers Battlegear Gear sets bonuses changed. They have made changes to Shotguns, SMGs, LMGs, and Assault rifles. (complete list of changes linked at bottom)
The new Gear Sets
- AlphaBridge (Solo/Survival)
- Reclaimer (Support)
- B.L.I.N.D. (Hybrid/Darkness)
- DeadEYE (Sniper)
- FireCrest (DPS/Offensive)
Secondly lets talk about "Dragons Nest" the new incursion. This incursion is longer then Falcon Lost and Clear Sky and as such will reward you with more loot. It has multiple checkpoints that may come in very handy. Fighting cleaners that pack some sneaky tricks lick RC cars with fire bombs on them. Battling against the four horsemen just to get to the end is crazy. This is far better than the previous two incursions I have played. Teamwork and coordination is something you can not survive without in this newest incursion. Be prepared for anything and lots of fires!
Finally lets talk about the "Underground". With the underground Massive wanted to bring us a new content that stays fresh and is different each time you play it. They have succeeded in my eyes. When you enter the new terminal as pictured at top of article you have vendors, HVT Targets, a crafting table and matchmaking hub. There is a staircase at the back that leads you to the TOC Tactical Operations Center in the "Underground"
There you can set up your operation with Random Objectives, Enemies, and Hazards. Each time you start an Operation you will face one of the four factions Rioters, Cleaners, Rikers or LMBs. The objective for each operation is randomly selected, it can range from killing a Named NPC, saving a JTF soldier, or get supplies. Sometimes it will have a timer forcing the action. Now the enemies can use a Zone Alarm that will keep allowing new enemies to spawn if activated. You can turn the alarm off by interacting with it or just shoot it to destroy it. You will also have new random hazards ranging from environmental to traps. One of my favorites is a Skill Jammer. As the name suggests it jams the use of all your skills until it is disabled. (shooting it) Here it is in action.
Overall this update 1.3 "Underground" is solid all the way around. Enjoying every minute that I have played it and very impressed with the depths of the "Underground" from the looks of it to the various hazards, its fantastic. They have fixed issues in the game, improved our game play experience, and added a plethora of new stuff for us to hunt, craft and combine to build the best Agents with!
Thanks for reading my take on the "Underground" DLC for the Division.
Here is the complete list of changes and additions made with the 1.3 game update.
Edited by xPray 4 Deathx