Welcome to Front Towards Gamer

Front Towards Gamer is a community devoted to bringing active duty, military veterans and civilian supporters together in which gaming is the focus.

This community has gaming news, streaming teams, and gaming talk for like-minded gamers.  If you are interested in joining the community, simply sign-up below.


      Occasionally, I see a game that looks really cool and I think “Hey that will be a fun game to review”, even if I am not 100% sure how the game will work.  SUPERBEAT : XONiC by PM Studios, INC is the latest game to catch my eye and say play me.  It is a rhythm game that utilizes the basic controller instead of a plastic guitar or a dance mat – and when I say it uses your controller, I mean it uses almost every button on there.

      You play the part of a DJ and it is up to you to add in key sounds to each song and keep the beat.  As the notes come toward the screen, you have to try and match where it lands with the correct button, control stick or D-pad input.  String enough notes together and you will be racking up the points with a huge combo.  Miss a note and your combo drops to 0 and your score will suffer. 

      When you first fire up the game you will go through a short tutorial that explains all the controls.  Once completed, you will move on to the easiest of the difficulties 4 Trax.  This denotes that the incoming notes can only land in 4 spots – 2 on each side.  Once you complete that playlist you will unlock 6 Trax, then 6 Trax FX.  6 Trax adds another area on each side, and 6 Trax FX adds even more notes to hit.  There is even a Freestyle mode if you want to just take it easy for a while.

      There are dozens of songs for you to play.  And the music is really the star of this game.  Songs bridge every genre that you can think of, but most seem to be Japanese artists, so don’t expect any Top 40 tunes on the play lists.  One thing that I found a bit disappointing was that the beat you provide for the songs doesn’t seem to fit in well with the music.  You start with a snare drum, but as you progress through the game you earn new key sounds like a dog barking and other odd tones.  This tends to detract from the music.

      The graphics can be very mesmerizing.  The backgrounds are psychedelic and will have you wondering if someone slipped something into your drink when you weren’t looking.  You will delight in the varying waves of color that fill the screen behind the waves of notes that you have to grab.

      This is not a game for casual gamers.  It takes some serious hand – eye co-ordination to get the high level combos needed for good rankings.  While you can control the speed of the notes, juggling the controls and trying to hit notes that are flying at you on both sides of the screen.  Luckily, the more you play the easier it gets, but the beginning frustration may turn some players off.

      SUPERBEAT : XONiC is out now on XB1 and will fill the void in your collection for rhythm games.  You can add it to your games for $39.99.

    Tactical Rabbits Coalition Teams up with FTG!

    Tactical Rabbits 
    We are happy to announce that one of the most popular and active ARMA Communities has partnered with www.FrontTowardsGamer.com to support us in our dedication to Operation Supply Drop's Mission! Please read the following article for more information on this amazing community! 
    If you want to play with them or on their servers, check out the link above for more info! 
    TRC or Tactical Rabbit Coalition was founded at the beginning 2017 with roots in the Arma community. Our founding staff members encountered each other on other community servers and decided none of those servers provided a stable environment conducive to the players’ needs. In February, TRC was founded on three key principles: 1) Stable, reliable content, 2) Frequent and active administration, 3) Providing an environment where gamers are listened to and their suggestions are heard and implemented.
    Our name comes from playing on Arma. Arma, which is a high-end mil-sim game, has two indigenous fauna; snakes and rabbits. Everything in Arma is tactical, tactical guns, tactical gear, as well as tactical rabbits. One of our founding staff suggested it as a joke and the name stuck. Our first server, Arma 3 Patrol Operations, went live on the 7th of February 2017, and has today has become the number one Patrol Ops server in the world. In the short time since our creation, we have launched servers for Arma Modded Patrol Ops, Blackwake, Minecraft, Rust, and Squad, as well as recently creating an Xbox One division which currently centers around Siege, Overwatch, Halo, Battlefield, and Call of Duty.
    Today, our community is very diverse and has members and staff from many different regions of the globe contributing to make us better every day. We embrace people from every walk of life from students to military and CEOs to fast food workers. Everyone has a voice in our community and is urged to voice their opinions on our forums and our Discord. With over 400 people active on our various servers and more than 250 registered members on our website we are growing quickly. In the very near future our community is launching servers for Ark and Arma 3 Exile as well as implementing many hardware upgrades to keep up with our rate of growth. We hope to continue this growth and one day provide a welcoming environment for gamers on all major gaming platforms available.

    BattleTech Review (PC)

    BattleTech is the latest edition to a long line of games following the creation of BattleTech as a tabletop war game. Fans of this game have been through almost thirty years of changes and permutations, including (number of table top iterations and number of different games).
    Harebrained schemes have partnered with Paradox Interactive to create their latest, shiniest addition to this established franchise. When meeting them at PDXCON and getting the announcement of the upcoming release, it certainly felt the most out-of-leftfield game announced. Amidst a sea of strategy games comes a tabletop-inspired battle simulator using gigantic mechs and lasers - not at all what was expected.
    At present, BattleTech is only playable as a simple 1v1 skirmish, mainly just to demonstrate the core combat mechanics.
    In each battle you control a Lance of mechs, four individual gigantic armored weapons platforms balanced around different specialities, battling over lances to beat them for whatever reason. Each individual mech has their own specialty and specific purpose; the Commando mech exists primarily as a scout to rush forward and identify targets to allow the heavier mechs to lock their weapons and start the fight properly. This diversification creates an added layer of strategy, as you need to utilise your mechs for their intended purpose. However, I frequently found that my scouting mech was always the first to be utterly destroyed, as soon as it located the enemy it was fired on and burnt alive.

    The actual combat, which is the nuts and bolts of Battle Tech, is based around balacing three seperate parts of your mech: your weapons, your heat bar and your stability. Not only do you need to actively shoot your weapons at the enemy and try to destroy them, you also need to manage the heat generated from those weapons for each mech. Firing your high pwopered weapons too frequently is goign to result in yor mechs overheating and shutting down.
    Alongside this, each mech has a stability bar which becomes depleted the more you are hit. Once stability has hit the maximum, your mech... falls over. It makes a lot of sense to include a mechanic based around simply falling over, considering these are gigantic armored machines bigger than trees. Once knocked down, enemies will be able to make targeted shots on you, specifically aimed at particular parts of your mech.
    All this combines into a fairly detailed tactical battle simulator. Utilizing terrain and balancing the use of your weapons to triumph over the enemy.
    However, the issue is the speed and pace of the gameplay. When moving mechs into position, you spend a short while considering the tactical benefits of where to put them, trees to provide cover, mountains for better range etc. Then, you watch as they move agonizingly slowly forwards into position, then slowly turn themselves to face the enemy. Then on your enemy's turn, the enemy mechs move slowly around and into position and firing against you.

    Alongside the slow pace of the gameplay, the actual fighting part of the combat feels lackluster. It's satisfying and visceral to watch the explosions and lasers of your mechs fire against the enemy, but each round of firing feels too robotic, too wholly unnatural. It's intensely obvious that the gameplay is linked directly to a tabletop game because the act of choosing a target, picking the correct weapons and watching the shots fire slowly through the air is all. So. Slow. There's just not enough happening. Once you've got into position and started firing, it's essentially just clicking the same targets and firing on them with the same weapons again and again until you win.
    The only strategic depth once the mechs have clashed together is the use of flanks and targetted shots to inflict damage on a particular area. There's not really any kind of intricacy os nuance beyond just shooting constantly until either you or the enemy is defeated.
    Due to the intensely slow speed and relatively uninteresting gameplay beyond the initial setting up phase, BattleTech feels at the moment like a work in progress; it's supposed to have an incredibly in-depth and interesting singleplayer campaign that will hopefully bring a much-needed sense of investment and reasoning to the combat.
    With the full release of the singeplayer, I look forward to experiencing more nuanced gameplay. Until then, I struggle to see Battle Tech having more than a couple hours of playtime.

    UK Games Expo 2017 - Impressions & Highlights

    UK Games Expo is a massive convention dedicated entirely to board games. Located in the NEC, the biggest convention center in Britain, several thousand board game aficionados and publishers meet for three days to celebrate everything that’s great about boardgames.
    The very best part of UK Games Expo is seeing all the board games you’d never actually see at your local game store. Whether they be unsold, unpublished or even just still in testing, there are so many great games and fantastic potential sitting there, waiting to be fully released. Not all of them will get to become big – in fact; most of them won’t at all. But the chance to try them out and experience what the UK’s very best game designers have come up with is too good an opportunity to pass up.
    I got a chance to try a lot of games over the weekend, so here are my top picks for most interesting games to look out for from the UK Games Expo.
    #3: Thirst Impressions

    Walking past the near-infinite number of stalls, I was stopped with an inviting question – “Do you like drinking?” How could I turn away?
    Thirst Impressions does something seemingly impossible; make a game out of drinking, that somehow isn’t a drinking game.
    With the aim of exploring different tastes and aromas of beer, Thirst Impressions has you competing with your friends to try and get the same taste, aroma and body impressions from your beers. You score points whenever your observations match someone else’s, with the entire purpose being to encourage vivacious arguments and downright discord.
    In the short time I had a chance to play it – after the expo had finished sadly, as they wouldn’t let me bring a beer tasting into the expo hall – I managed to bicker with a friend over whether or not the beer had an aroma of nutmeg or cinnamon. I still think I was right.
    Out of all the games at UK Games Expo, Thirst Impressions was the most surprising, mostly because it isn’t really a game, but it is still a fantastic idea and brings a great deal of enjoyment to drinking with your friends. Using Thirst Impressions, you can pretend you’re all cultured beer aficionados comparing tastes for science, rather than simply drinking in a pub.
    Plus, look at the trailer video for it, it’s absolutely ridiculous.  
    #2: XO Brainer

    Naughts and Crosses is a classic game – everyone’s played it. Childhoods spent playing on napkins when no other options presented themselves. However, eventually you realize that in such a closed playing area of only 3 x 3 boxes, there’s not really any variation.
    Enter XO Brainer. It combines the core gameplay of the classic Naughts and Crosses with the colour and size of Connect Four. If that insanely specific yet eerily confusing description doesn’t intrigue you, I don’t know what will.
    Using a numbered grid similar in a way to a scrabble board, players take turns placing their pieces, either pink circles or blue crosses, trying to get 5 in a row. The trick is that every fourth piece is your opponent’s colour, meaning you will be unintentionally helping them if you don’t play correctly.
    You can score using either 5 consecutive pieces of the same colour or the same shape. It seems simple at first, but the fact that you constantly have to put a piece down that conflicts with your plan means you are always working against yourself.
    The game presents a great mix of challenge and fun, constantly needing to rethink what you’re doing to try to beat your opponent. I found myself getting completely destroyed because I wasn’t watching the colours, I was watching the shapes of the pieces.
    Any game that manages to turn an already established premise on its head to make something entirely new deserves respect if they can make it work; XO Brainer is, thankfully, engaging, challenging and enjoyable all at the same time.
    #1 Colour Chess & Lure

    Colour Chess can only be described as an experiment in abstractionism and variation. While easily described as just “Chess with colours” the game becomes something so much more after just the first few turns.
    Normal rules of chess apply, expect each tile belongs to one of 5 colours. Whenever you move a piece to a coloured square, your opponent first has to also move one of his pieces to that same colour. Then, they take the second turn and move a different piece to a different coloured square.
    While it plays relatively normally to start with, you quickly find yourself manipulating your opponent's moves rapidly by forcing them to move to certain colours to protect your key pieces. Alongside this, the game only ends when the King is actually captured, not put in checkmate, which means the last few turns of the game are wracked with strategy and intrigue, attempting to control where the enemy moves their King to try and lock it down and capture it.
    As if Colour Chess wasn’t enough, the same game board can be used for a variety of other game modes, including Lure. In Lure, you move your limited pieces defensively, attempting to battle your opponent's pieces and break up their coordinated movements.
    There is a myriad of other variations available from just the single board, so not only is Colour Chess a fantastically strategic and fun game, its versatility means that you’ll likely never get bored.
    These were only my top three games at UK Games Expo, but there were literally hundreds of other fantastic games from a variety of publishers.
    If you are at all interested in board gaming, always be on the lookout for new releases like these three; you never know what might become your new favourite game.

    American Heroes Charity Challenge & Operation Supply Drop

    Operation Supply Drop has been selected to participate in the American Heroes Charity Challenge hosted at Crowdrise! Crowdrise, supported by the Craig Newmark Philanthropic Fund, will be giving away bonus dollars to select charities throughout the event if they can meet the various challenges outlined in their bonus challenges section.
    There is $50,000 worth of bonus cash available for the various organizations to receive. As the gaming community branch of OSD, our hundreds of member can make a significant impact on this competition!
    Registration is simple! Create an account at Crowdfire.com and join the Operation Supply Drop team and start fundraising! Through simple fundraisers like this we can positively impact hundreds of veterans across the globe!
  • Member Statistics

    Total Members
    Most Online
    Newest Member
  • Who's Online   0 Members, 0 Anonymous, 7 Guests (See full list)

    There are no registered users currently online

  • Who Was Online

    2 Users were Online in the Last 24 Hours
  • humble-store.png

  • Posts

    • sounds good monkee, pm me the details on discord when you have time.
    • Hey with the new dates I am going to have to drop out of the Tournament.  My recruiting center has an even that weekend that will take me out all weekend.  Sorry
    • Hey welcome to the community,  I am actually originally from MN but stationed in CT.  Look forward to playing some games with you if we play the same stuff.
    • Welcome Lauren,  look forward to playing some games with you.  I also play PUBG but recently been doing a lot of GTA RP stuff on my streams.  Add me on steam if you would like to play some PUBG together.  Same name as here
    • Welcome, Thank you so much for joining us! CHeck out our discord if you haven't yet
    • Yo! God damn, I've done so many of these! So, my name is Lauren Leal, I go by Lo or Tony. I'm a HUGE FPS gamer (PUBG, COD, TF2, CS:GO, ect.) I also do enjoy MMO's but preferably ones that let you play for membership (EVE and RS3 i think), my current one is Skyforge, might get my Guild Wars 2 account back.

      I am a Veteran, I was in the USN for 4 years because I knew it would mean a lot to my step-father to see a 4th generation Navy. My lucky ass made IT AND got orders to Japan, Yummy. I had way too much fun, I'm a drinker. I'm a damn Sailor. Anywho, I loved Japan, everything about it. The food, people, architecture, and even how they pitch sales lol. My favorite things were Mt. Fuji snowboard trips and Ageha (look it up and be jealous). Naw I loved the exploring too! 

      About me, I'm still a baby, just turned 23. I'm mostly just a gamer, and on occasion I write poetry (fuck with me now), but if any are interested into getting to see my life from a different perspective I'll post the link if I'm allowed. (Some forums are fuckers). Anywho that's all I got for you bastards!
    • Just realized I hadn't done an introduction post yet. I'm pxmonkee. Been around for a while, but fell off of the face of the earth due to moving and getting a new job.  Things are starting to stabilize, however, so you may see more of me around. I am a Marine Corps veteran. I was part of the OSD stream team for a while (and I think I still am? We'll cross that bridge when we get there), and I have also been a member of the BitRate podcast for a while, but real life yadda yadda so I haven't been on for the past few episodes..   Look forward to meeting the new folks and hanging out again once I get faster internet in my place (around July/August 2017).
    • Welcome aboard!  I am also in Minnesota.  In fact, I'm organizing the local Twitch meetup community.  If you have any questions, just ask!
    • Operation Supply Drop has been selected to participate in the American Heroes Charity Challenge hosted at Crowdrise! Crowdrise will be giving away bonus dollars to select charities throughout the event if they can meet the various challenges outlined in their bonus challenges section. They're pretty simple, just register and share your fundraising page on social media! Lets try to get a slice of that $50,000 bonus cash! As of right now, OSD has 6 registered people. If you'd like to get involved and help OSD win some bonus fundraising cash, register at Crowdrise, click here and join the team.
    • We're going to push this tournament back to July 8th and 9 in order to fill up the 16 man bracket.  Please help spread the word and let's try to get some community matches in for practice before the tournament!
Mountain View


501(c)(3) tax-exempt organization.


Mountain View